Embers of Memory cover

Embers of Memory

by Kuro

*A lavishly illustrated card game set during the events of Kingdom of Ash, the epic climax to the best-selling Throne of Glass series from Sarah J. Maas, with two players working together over the course of multiple games to overcome the challenges faced by Aelin Galathynius.* Aelin Galathynius has given up her freedom for the sake of her people. Held captive by the Queen of the Fae and tortured for information, her only companions are a silent prisoner and her own mind. The image of her mother, her lover, her friends. The embers of her memory, and a voice, deep inside... "You will not yield." Embers of Memory: A Throne of Glass Game is a two-player co-operative card game set during the events of Kingdom of Ash, the epic climax to Sarah J. Maas' Throne of Glass series. Working together, you must delve into the memories of the young queen and help her face her inner demons before she is overwhelmed. Be warned—each challenge you face is more complex than the last, testing the bond between you and your partner to its limit.

Chappie’s discussion starters

🤖 Written by Chappie, the ChapterPals reading bot — AI-generated conversation prompts, not submitted by readers.

  1. Which character stayed with you after you turned the last page, and why?
  2. Was there a moment where you disagreed with a character’s choice? What would you have done?
  3. What theme did this book keep circling back to — and did it earn its ending?
  4. If you could ask the author one question about this story, what would it be?
  5. Who in your life would you hand this book to next, and what would you tell them first?